Level Editor

Basis

Objects modification



  

To place an object in the scene , press  to add the object. Then, by clicking the left mouse button (LMB) at a given point  add the object to the scene it will be defined to the chosen edit mode (Edit Mode of the main Toolbar).



Кнопка перехода в режим добавления объекта



Note: to move, stretch / compression and rotation use restrictions on the axes: X ,Y, Z.

Кнопки ограничения по осям




Кнопка перехода в режим перемещения объекта



  • To attach the object to shape, you must select an object, click Attach Object ... at Commands section of the main Toolbar, and click the shape. Then - select the connection construction and click Detach Object at Commands section of the main Toolbar.
    To attach a shape to the shape you need to select the first shape, click Attach Shape ... Under Edit of the main Toolbar, and click on the second shape. Then - select the connection construction and click Detach All at the Edit of main Toolbar.

Кнопки присоединения/разъединения объектов



  • To see the properties of object you need to pressProperties at Tools of main Toolbar (or click that string at the object context menu) .

Кнопка вызова свойств объекта



 
On the movement and the creation of the object also affects the binding mode.


Кнопки привязки

    Left to Right:
    1. Binder to a grid .
    2. to an object.
    3. to object while moving.
    4. to normal.
    5. to the tops.
    6. "Tools - Snap - Angle" (rotation angle).
    7. "Tools - Snap - Move" (Move distance value).